I just built a complete game during research, what´s possible with vibe coding.
I wanted to dig deeper into Unity's animation system to understand it properly, find where I could push it. What I didn't expect was how fast that rabbit hole turned into something real. Or how steep the learning curve would be. In the best possible way.
AI/vibe coding made a lot of it possible, especially for me on the programming side. Things that would have slowed me down for days just didn't.
But I think about what that means. All that knowledge had to come from somewhere. Years of people's work. Mine too, probably. It's not a simple story. But I'd rather stay curious than stay stuck.
My research project: BLASTRUNNER


Galery
Here you’ll find a selection of game screenshots along with some insights.
Here I have compiled a series about all levels, peppered with some background information. 🔗
















