About - creaturelab3d

I just built a complete game during research, what´s possible with vibe coding. 

 

I wanted to dig deeper into Unity's animation system to understand it properly, find where I could push it. What I didn't expect was how fast that rabbit hole turned into something real. Or how steep the learning curve would be. In the best possible way.

 

AI/vibe coding made a lot of it possible, especially for me on the programming side. Things that would have slowed me down for days just didn't.

 

But I think about what that means. All that knowledge had to come from somewhere. Years of people's work. Mine too, probably. It's not a simple story. But I'd rather stay curious than stay stuck.


Check it out! 

My research project: BLASTRUNNER 

o_Ossel´s Odyssey

Galery

Here you’ll find a selection of game screenshots along with some insights.

Here I have compiled a series about all levels, peppered with some background information. 🔗

© creaturelab3d. All rights reserved.

Information icon

Wir benötigen Ihre Zustimmung zum Laden der Übersetzungen

Wir nutzen einen Drittanbieter-Service, um den Inhalt der Website zu übersetzen, der möglicherweise Daten über Ihre Aktivitäten sammelt. Bitte überprüfen Sie die Details in der Datenschutzerklärung und akzeptieren Sie den Dienst, um die Übersetzungen zu sehen.